SETTING SUBMISSIONS
SETTING SUBMISSIONS
Kenos is stronger and more diverse with your character in it, both the Meridian and the Zenith deeply appreciate your character's willing cooperation! There's nothing fishy sounding about this. Likewise, the game is greater with everyone's imagination, and that's the purpose of this page: for approval and tracking of player-made additions to the setting at large.
Thought up of a cute neighbor for your character, or a gossiping shopkeeper who can't stop talking smack about Shard Bearers? Need to channel your OOC thirst into a civilian who will ICly send anonymous letters of admiration to characters youwant to harass fancy? Or maybe your character built a dog park because they just love dogs so much, you don't understand, or by some great stroke of fortune, they came across the greatest [redacted] dealer by a hole-in-the-wall in Springstar that's eluded the watchful gaze of the Helios' Legionary? Sharing is caring, as the saying goes: if it sounds fun and it's not lore breaking, why not make it a part of Kenos? Detail the basic information for your lovingly crafted NPC or location here, and who knows, maybe another player would be interested in fleshing them out further and give them a bigger part in enriching more characters' stories on Kenos!
Player setting submission may be made for NPCs and locations for the time being, more options may become available in the future. Please keep things vague and easy to interact with, locations containing items of significance linked to a character's home world would not be acceptable unless it is the result to a token regain/AC reward (i.e. a field of flowers from a species that only exist in a certain canon). Upon approval, we'll leave a comment and let you know!
Thought up of a cute neighbor for your character, or a gossiping shopkeeper who can't stop talking smack about Shard Bearers? Need to channel your OOC thirst into a civilian who will ICly send anonymous letters of admiration to characters you
Player setting submission may be made for NPCs and locations for the time being, more options may become available in the future. Please keep things vague and easy to interact with, locations containing items of significance linked to a character's home world would not be acceptable unless it is the result to a token regain/AC reward (i.e. a field of flowers from a species that only exist in a certain canon). Upon approval, we'll leave a comment and let you know!
GUIDELINES
Should you wish to contribute to the setting or add some flavor to it one way or another, here are some basic guidelines to help you stretch your creative juices!- You are free to create townies, business owners, etc without approval.
- Named NPC’s require a check-in with loremasters but aren’t off-limits within reason if you’d like to handwave an interaction or use them to facilitate basic CR in some way.
- Locations outside of Heliopolis and Yima’s manor are free game for creation (keeping in theme with each city’s vibe). Springstar in particular is a good place to create spaces since it hosts a wide array of styles and purposes, so you can’t really “go wrong” throwing something in there! Highstorm is more "high brow," but you are more than welcome to create for either.
- The only hard limitations would be in regards to anything obviously game-breaking (ie: defying the power cap, subverting established lore, etc). If you're on the fence about your subject, feel free to ask first!
- If you want to submit an idea for a temporary world for Starlight Park in Springstar, go for it! Those can go to the Event & Player Plot post anytime.
- If you create a venue or NPC, it would be nice to toss them here for cross-reference or so other people can use them!

LOCATION + NPC
Name: The Church of the Key
Function: A DnD-type temple dedicated to Abadar, the god of law, cities, commerce, and wealth. Offers church services, magic/blessings, and also storage space in a rentable vault.
Location: Alenroux, near Hayame’s home
Details: Founded shortly before the Repose, the Church of the Key is a stone church that serves the needs of the Alenroux community, providing residents with a local place of worship and multi-purpose community services. In addition to all the things one might expect from a parish church, the temple also provides some magical services like blessings and healing, and also lends out money and rents space in its vault. The entire church interior is permanently illuminated and warded from magical travel thanks to a hallow effect laid over the area, and though that fact is not advertised, it certainly contributes to the vault’s spotless record for resisting break-ins.
As servants of the Wealthy Father, the church’s clergy provide community guidance and assistance in a few specific ways that go beyond the duties of caring for a temple. The senior clergy are well-versed in both the workings of the law and the various branches of Alenroux’s government, and can provide advice in these topics, or even provide legal representation. While the church doesn’t offer pro-bono work, all of its services, from legal advice to moneylending to spellcasting, are fairly and affordably priced.
Due to the church’s sturdy construction and hallowed interior, it is also known as a safe place to seek refuge during Alenroux’s long nights.
Etc.: Abadar’s faith is recognized by its symbol, a stylized key typically represented in gold, though silver is sometimes seen as well. Traditional dress for the clergy includes vestments of spotless white, trimmed with yellow or gold to represent the wealth over which the god presides.
NPC
Name: Father Thengill
Appearance: A dwarf of advancing middle years, showing in the lines of his face and in his dark, greying hair. He is typically seen in gold-trimmed white vestments, and decorates his long, braided beard with golden thread.
Location: The Church of the Key, in Alenroux
Details: Father Thengill has been a part of the church since its very founding, in the weeks before the Repose began. After Liem fell into a deep slumber, the charismatic dwarf worked hard to keep the church running according to Liem’s vision, and he was eventually elected as the church’s new head after it became clear to the acolytes that the founder was not going to awaken any time soon. While not actually ordained by any existing senior member of the church, Father Thengill has the magic ability that one might expect from a senior priest of Abadar, and the few living people to recall his promotion are happy to assume that Abadar made an exception for him given the circumstances.
After more than a century of leadership, Father Thengill has become the trusted face of Abadar’s church, having helped it grow and earn a respected place at the heart of the local community. He has a friendly, paternal manner that lends itself well to giving advice and sermons about community-building. Now that Liem has finally awoken from his long sleep, the dwarf is technically no longer the community’s most senior priest, but his long-term presence means he has a closer relationship with the locals than Liem does, and the clergy are used to deferring to him.
Etc.: Father Thengill can be found presiding over any area of the church, but is often in either the chapel or in his office, providing more business-oriented services. He is at least partly responsible for the popularity of beards among the more masculine-presenting members of the clergy, which seem to make up the majority of the priesthood.
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