HARMONIZATION TRACKER
HARMONIZATION TRACKER
As explained on the relevant info page, Harmonization is the process by which characters grow closer (or more distant!) from the core energies driving the faction they have chosen to follow. This is an intentional process, save for extenuating circumstances that may force them to one extreme or the other, but these will always be made clear.
This page is for tracking your character’s Harmonization Tier, as well as tracking the relevant spells from spellbooks that you choose to take.
For all Tier changes, we’re simply looking for a summary complemented by links to threads For Tiers 2+ as a show of how your character is developing, like notable actions for AC. In this case, it's specifically pertinent to your character's growth and how they're progressing through their arc in-game. A write-up detailing development and how their actions string together to enforce their motive/alignment with their respective faction is what we're looking for. Talk about your character and how they're getting better/worse! This should be fun, not a chore, and we’re not looking for perfection so much as understanding where your character is in their arc.
However, if we notice that a significant amount of your explanation is not supported by threads, we may reject the application. Handwaving small interactions is always fine, but handwaving your development to reach a higher Tier is not!
An exception to the above is your initial Harmonization to Tier 1. You just got to the game, so nothing to explain yet!
But still, for a little extra direction, here are some very general criteria for how characters harmonize further (hopefully de-harmonizing is a little more obvious). These are just guidelines, and your character may hit these earlier or later! Or not at all! Higher Tiers are not something that every character is expected to achieve, so keep your character's dedication to their faction in mind as you move up. With Tier 3 and higher, they should have no doubts about their loyalty, for example!
Tier 1 (Tier One spellbook here): The character accepts the basics of their faction’s goal and promise. They don’t necessarily have to fully believe in it and can have many doubts, but they should definitely be inclined to follow their chosen faction over the other. This is generally reached via the introduction scenarios into the game or after one month.
Tier 2 (Tier Two spellbook here): The character is feeling more confident about their chosen faction. While they can still have doubts, most have been put to rest, and a sense of belonging is beginning to grow in them. At this Tier, a character is willing to take risks to further their faction’s goals and tends to feel a fondness for their faction over the other - whether this is due to connections to their allies, leadership, or more personal motivations. This is expected to take around three months.
Tier 3 (Tier Three spellbook here): The character is committed to achieving the goals of their faction and is loyal to it in some way. Their motivations for following their faction should be solidified and easily identifiable, whether their loyalties are to the cause, their allies, or perceived personal gain. This also usually means they have taken great risks to help their faction, such as (but absolutely not limited to) standing against the other faction in combat, being a key figure in claiming an Oracle, or taking part in high-stakes social interactions. They feel what they're doing is right and should be able to demonstrate this through action in some way. This is expected to take between 5-6 months.
Tier 4: The character is wholly devoted to the goals of their faction that to not follow it seems insane. At this Tier, their devotion is fanatical and may have the character come off as not fully having a grip on their own sanity or certainly an extremist in making sure their faction is victorious. Tier 4 comes with additional respect among your faction, a new power crafted by the mods to work specifically for your character that reflects the faction's energies itself, and a special lore-based mission to impact the world of Kenos at large. Few characters are expected to reach this level, and this is expected to take more than 6 months at a minimum to achieve.
Each Harmonization Tier also includes a maximum number of spells that a character can learn as a part of the process of harmonizing. These spells are selected as a part of your Harmonization application and cannot be changed without spending tokens to do so. Tokens can also be spent to learn additional spells, but these additional spells cannot be swapped out like the freebies can.
If you have a question about a specific spell, please ask those here! These spells all come from Dungeons & Dragons fifth edition and therefore may not map totally evenly to this style of RP, but it’s hard to know until someone wants to use them! Clarifications will also be added to the spellbook once asked.
IC, these spells are taught to a character by a magical tutor (of which there are plenty, so feel free to make up an NPC for this purpose) or by another player character who knows the same spell. The magical energy needed to power these spells comes from the innate natural force that they’re harmonizing with, hence why each Tier has its own book. Your character is acting as a conduit to shape that force into something new, and simply won’t be a big enough channel if their Harmonization level is too low.
Character Name: Their Name Here
Faction: Which Faction is this Harmonization request for?
What did Yima offer your character?
OR
Did your character keep their Sunbeam bead?
Only needed for Tier 1 Harmonization. Delete whichever question does not apply to your faction.
New Tier: Tier Level
Justification:
As explained above, describe why your character is eligible for a new Tier.
Spellbook Spells:
If applicable, list the spells they'll be learning from the respective spellbook. Remember, these cost AC tokens to swap out!
This page is for tracking your character’s Harmonization Tier, as well as tracking the relevant spells from spellbooks that you choose to take.
HARMONIZATION
To change Harmonization tiers, you’ll use the form and format below.For all Tier changes, we’re simply looking for a summary complemented by links to threads For Tiers 2+ as a show of how your character is developing, like notable actions for AC. In this case, it's specifically pertinent to your character's growth and how they're progressing through their arc in-game. A write-up detailing development and how their actions string together to enforce their motive/alignment with their respective faction is what we're looking for. Talk about your character and how they're getting better/worse! This should be fun, not a chore, and we’re not looking for perfection so much as understanding where your character is in their arc.
However, if we notice that a significant amount of your explanation is not supported by threads, we may reject the application. Handwaving small interactions is always fine, but handwaving your development to reach a higher Tier is not!
An exception to the above is your initial Harmonization to Tier 1. You just got to the game, so nothing to explain yet!
But still, for a little extra direction, here are some very general criteria for how characters harmonize further (hopefully de-harmonizing is a little more obvious). These are just guidelines, and your character may hit these earlier or later! Or not at all! Higher Tiers are not something that every character is expected to achieve, so keep your character's dedication to their faction in mind as you move up. With Tier 3 and higher, they should have no doubts about their loyalty, for example!
Tier 1 (Tier One spellbook here): The character accepts the basics of their faction’s goal and promise. They don’t necessarily have to fully believe in it and can have many doubts, but they should definitely be inclined to follow their chosen faction over the other. This is generally reached via the introduction scenarios into the game or after one month.
Tier 2 (Tier Two spellbook here): The character is feeling more confident about their chosen faction. While they can still have doubts, most have been put to rest, and a sense of belonging is beginning to grow in them. At this Tier, a character is willing to take risks to further their faction’s goals and tends to feel a fondness for their faction over the other - whether this is due to connections to their allies, leadership, or more personal motivations. This is expected to take around three months.
Tier 3 (Tier Three spellbook here): The character is committed to achieving the goals of their faction and is loyal to it in some way. Their motivations for following their faction should be solidified and easily identifiable, whether their loyalties are to the cause, their allies, or perceived personal gain. This also usually means they have taken great risks to help their faction, such as (but absolutely not limited to) standing against the other faction in combat, being a key figure in claiming an Oracle, or taking part in high-stakes social interactions. They feel what they're doing is right and should be able to demonstrate this through action in some way. This is expected to take between 5-6 months.
Tier 4: The character is wholly devoted to the goals of their faction that to not follow it seems insane. At this Tier, their devotion is fanatical and may have the character come off as not fully having a grip on their own sanity or certainly an extremist in making sure their faction is victorious. Tier 4 comes with additional respect among your faction, a new power crafted by the mods to work specifically for your character that reflects the faction's energies itself, and a special lore-based mission to impact the world of Kenos at large. Few characters are expected to reach this level, and this is expected to take more than 6 months at a minimum to achieve.
SPELLBOOK SPELLS
Each Harmonization Tier also includes a maximum number of spells that a character can learn as a part of the process of harmonizing. These spells are selected as a part of your Harmonization application and cannot be changed without spending tokens to do so. Tokens can also be spent to learn additional spells, but these additional spells cannot be swapped out like the freebies can.
If you have a question about a specific spell, please ask those here! These spells all come from Dungeons & Dragons fifth edition and therefore may not map totally evenly to this style of RP, but it’s hard to know until someone wants to use them! Clarifications will also be added to the spellbook once asked.
IC, these spells are taught to a character by a magical tutor (of which there are plenty, so feel free to make up an NPC for this purpose) or by another player character who knows the same spell. The magical energy needed to power these spells comes from the innate natural force that they’re harmonizing with, hence why each Tier has its own book. Your character is acting as a conduit to shape that force into something new, and simply won’t be a big enough channel if their Harmonization level is too low.
FORMS
Character Name: Their Name Here
Faction: Which Faction is this Harmonization request for?
What did Yima offer your character?
OR
Did your character keep their Sunbeam bead?
Only needed for Tier 1 Harmonization. Delete whichever question does not apply to your faction.
New Tier: Tier Level
Justification:
As explained above, describe why your character is eligible for a new Tier.
Spellbook Spells:
If applicable, list the spells they'll be learning from the respective spellbook. Remember, these cost AC tokens to swap out!
T3 Request! 🤝 THE PACT WAS SEALED
Faction: Zenith
What did Yima offer your character? To ~let him make monsters~ also he has Jinx's shard
New Tier: T3
Justification: Silco is pretty much bought in entirely to the Zenith cause. It is not that he is fervent enough in his belief to not doubt Yima herself, but instead, he doesn't care about much more than the fact that Zaun's gone, and that will certainly take him most of the way past whatever… lack of trust he has in Yima. Because let's be real, Silco doesn't trust Yima, but that's more because Silco doesn't trust anyone, and less about her in any dimension. Though he does not trust her, he wants, more than anything to burn down every other reality that isn't his to the ground for the insult of them simply existing. This includes Kenos, and the rest of it. He's gotten rather nihilistic in Kenos, but it manifests as anger. At like the world at large, honestly.
He has so eschewed the prospect of Meridian that he has literally been willing to sacrifice the possibility of bringing back Zaun -- though that is half because he would have to bring Piltover back with them (fuck those guys) and half because I did take him from the bridge scene so he has no clue if it would even be worth going back to. (Tee hee) In addition, since he has Jinx's shard after she left, he does not have the doubt that would lead him to question whether it is hers or not. We all know, at the end of the day, that the only thing that would stay his hand is his daughter (unfortunately) so since he has her… there's literally nothing he wants more, than to destroy the entire universe and everyone along with it. Look, he is a normal parent who does normal things, like destroy the universe out of revenge for the fact that it doesn't have his kid or Zaun in it. Bring it back? Please. Then he'd have to bring back the Pilties, and Silco hates them so much. He's had this conversation a few times, with both Zenites and Meridian, and has expressed his intentions openly. He literally doesn't care if anyone hates him over it. Let me know if you would like linked threads, but I think you've seen them 😉
In addition, he is taking his… "charge" from Yima very seriously. Though he has made a deal with Set, who is Meridian-aligned, this is merely a matter of calculus more than wavering loyalty. He will "assist" Meridian (only as far as Set decrees and not an inch further) and this was in exchange for information on their movements on Aetós, to ingratiate himself toward the mage, and to assist the length of time he gets to develop his shimmer. Though Aetós gave him until one faction has 3 oracles, Silco has been calculating with a long-term goal to make it happen. Both for Yima, and for Aetós, and he confirmed with Yima that she is aware of his dealings with the mage, and they're of a similar mind about Aetós. Silco is aware that he is negotiating from a position of weakness, since what he has gotten can obviously be taken away, if he's no longer convenient. Though he's trying to please both, Silco can be guaranteed to opt for destruction, rather than whatever Aetós's goals are. He isn't sure what those are, even. Everything he is doing in this aspect is literally a part of a calculus, because Silco knows that sometimes, you have to play the game with forces you don't trust, like, or believe in, to get what you want. So Aetós is a tool, like any deals with any Meri would be a tool, he sees it as the sort of thing to that one must do, to make up for his distinct gap in power compared to gods and everything else.
And then we get to the parts about getting Oracles. Silco did take many steps to help capture the first Oracle at the Scorching Isles. Not only was he very aggressive with sand capture, including hunting down one of the artifacts with Sebastian, he also convinced multiple people to divert their sand how he determined would be best -- including Kaeya and Atsumu -- with the aim of getting control over the Oracle. Though I know the oracle is due to split, he was highly active in Zenith's efforts there. There's also the Manon-issue, which while Silco knew that they would likely not convince the Meris, he was absolutely happy to play the spoiler and helped argue (along with the rest of the Zenites there) aggressively for Zenith's position. Even knowing that they were likely to lose out, he was happy to try to cut a deal with set -- which he did for a different reason -- but he continued to argue, and in fact push the circumstance closer to something of a draw at neutral ground -- which of course allowed an attack from a Completely Unrelated Individual to happen.
And then we get to the fighting. We all know that Silco has absolutely been fighting with one Meri in particular, but that's just grudgewank. It's personal and has
nothingvery little to do with the faction war. However, he has now dissipated not one, but two Meridian Shard bearers, one of which is Kenos's favorite child, Gray, and Quetzacoatl, which I'm sure will never come back to bite him in the ass. He fought with David Martinez, and Mamoru in the Scorching Isles as well. He also killed Birdie Martinson and had his retainer kill Aziza, both of which were Meridian-aligned, but he did that mostly because he was a bastard, but he wasn't exactly uh… kind to them. In fact, he did use the death of one to goad the other… oops.Spellbook Spells: Dimension Door & Antilife Shell
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