HARMONIZATION TRACKER
HARMONIZATION TRACKER
As explained on the relevant info page, Harmonization is the process by which characters grow closer (or more distant!) from the core energies driving the faction they have chosen to follow. This is an intentional process, save for extenuating circumstances that may force them to one extreme or the other, but these will always be made clear.
This page is for tracking your character’s Harmonization Tier, as well as tracking the relevant spells from spellbooks that you choose to take.
For all Tier changes, we’re simply looking for a summary complemented by links to threads For Tiers 2+ as a show of how your character is developing, like notable actions for AC. In this case, it's specifically pertinent to your character's growth and how they're progressing through their arc in-game. A write-up detailing development and how their actions string together to enforce their motive/alignment with their respective faction is what we're looking for. Talk about your character and how they're getting better/worse! This should be fun, not a chore, and we’re not looking for perfection so much as understanding where your character is in their arc.
However, if we notice that a significant amount of your explanation is not supported by threads, we may reject the application. Handwaving small interactions is always fine, but handwaving your development to reach a higher Tier is not!
An exception to the above is your initial Harmonization to Tier 1. You just got to the game, so nothing to explain yet!
But still, for a little extra direction, here are some very general criteria for how characters harmonize further (hopefully de-harmonizing is a little more obvious). These are just guidelines, and your character may hit these earlier or later! Or not at all! Higher Tiers are not something that every character is expected to achieve, so keep your character's dedication to their faction in mind as you move up. With Tier 3 and higher, they should have no doubts about their loyalty, for example!
Tier 1 (Tier One spellbook here): The character accepts the basics of their faction’s goal and promise. They don’t necessarily have to fully believe in it and can have many doubts, but they should definitely be inclined to follow their chosen faction over the other. This is generally reached via the introduction scenarios into the game or after one month.
Tier 2 (Tier Two spellbook here): The character is feeling more confident about their chosen faction. While they can still have doubts, most have been put to rest, and a sense of belonging is beginning to grow in them. At this Tier, a character is willing to take risks to further their faction’s goals and tends to feel a fondness for their faction over the other - whether this is due to connections to their allies, leadership, or more personal motivations. This is expected to take around three months.
Tier 3 (Tier Three spellbook here): The character is committed to achieving the goals of their faction and is loyal to it in some way. Their motivations for following their faction should be solidified and easily identifiable, whether their loyalties are to the cause, their allies, or perceived personal gain. This also usually means they have taken great risks to help their faction, such as (but absolutely not limited to) standing against the other faction in combat, being a key figure in claiming an Oracle, or taking part in high-stakes social interactions. They feel what they're doing is right and should be able to demonstrate this through action in some way. This is expected to take between 5-6 months.
Tier 4: The character is wholly devoted to the goals of their faction that to not follow it seems insane. At this Tier, their devotion is fanatical and may have the character come off as not fully having a grip on their own sanity or certainly an extremist in making sure their faction is victorious. Tier 4 comes with additional respect among your faction, a new power crafted by the mods to work specifically for your character that reflects the faction's energies itself, and a special lore-based mission to impact the world of Kenos at large. Few characters are expected to reach this level, and this is expected to take more than 6 months at a minimum to achieve.
Each Harmonization Tier also includes a maximum number of spells that a character can learn as a part of the process of harmonizing. These spells are selected as a part of your Harmonization application and cannot be changed without spending tokens to do so. Tokens can also be spent to learn additional spells, but these additional spells cannot be swapped out like the freebies can.
If you have a question about a specific spell, please ask those here! These spells all come from Dungeons & Dragons fifth edition and therefore may not map totally evenly to this style of RP, but it’s hard to know until someone wants to use them! Clarifications will also be added to the spellbook once asked.
IC, these spells are taught to a character by a magical tutor (of which there are plenty, so feel free to make up an NPC for this purpose) or by another player character who knows the same spell. The magical energy needed to power these spells comes from the innate natural force that they’re harmonizing with, hence why each Tier has its own book. Your character is acting as a conduit to shape that force into something new, and simply won’t be a big enough channel if their Harmonization level is too low.
Character Name: Their Name Here
Faction: Which Faction is this Harmonization request for?
What did Yima offer your character?
OR
Did your character keep their Sunbeam bead?
Only needed for Tier 1 Harmonization. Delete whichever question does not apply to your faction.
New Tier: Tier Level
Justification:
As explained above, describe why your character is eligible for a new Tier.
Spellbook Spells:
If applicable, list the spells they'll be learning from the respective spellbook. Remember, these cost AC tokens to swap out!
This page is for tracking your character’s Harmonization Tier, as well as tracking the relevant spells from spellbooks that you choose to take.
HARMONIZATION
To change Harmonization tiers, you’ll use the form and format below.For all Tier changes, we’re simply looking for a summary complemented by links to threads For Tiers 2+ as a show of how your character is developing, like notable actions for AC. In this case, it's specifically pertinent to your character's growth and how they're progressing through their arc in-game. A write-up detailing development and how their actions string together to enforce their motive/alignment with their respective faction is what we're looking for. Talk about your character and how they're getting better/worse! This should be fun, not a chore, and we’re not looking for perfection so much as understanding where your character is in their arc.
However, if we notice that a significant amount of your explanation is not supported by threads, we may reject the application. Handwaving small interactions is always fine, but handwaving your development to reach a higher Tier is not!
An exception to the above is your initial Harmonization to Tier 1. You just got to the game, so nothing to explain yet!
But still, for a little extra direction, here are some very general criteria for how characters harmonize further (hopefully de-harmonizing is a little more obvious). These are just guidelines, and your character may hit these earlier or later! Or not at all! Higher Tiers are not something that every character is expected to achieve, so keep your character's dedication to their faction in mind as you move up. With Tier 3 and higher, they should have no doubts about their loyalty, for example!
Tier 1 (Tier One spellbook here): The character accepts the basics of their faction’s goal and promise. They don’t necessarily have to fully believe in it and can have many doubts, but they should definitely be inclined to follow their chosen faction over the other. This is generally reached via the introduction scenarios into the game or after one month.
Tier 2 (Tier Two spellbook here): The character is feeling more confident about their chosen faction. While they can still have doubts, most have been put to rest, and a sense of belonging is beginning to grow in them. At this Tier, a character is willing to take risks to further their faction’s goals and tends to feel a fondness for their faction over the other - whether this is due to connections to their allies, leadership, or more personal motivations. This is expected to take around three months.
Tier 3 (Tier Three spellbook here): The character is committed to achieving the goals of their faction and is loyal to it in some way. Their motivations for following their faction should be solidified and easily identifiable, whether their loyalties are to the cause, their allies, or perceived personal gain. This also usually means they have taken great risks to help their faction, such as (but absolutely not limited to) standing against the other faction in combat, being a key figure in claiming an Oracle, or taking part in high-stakes social interactions. They feel what they're doing is right and should be able to demonstrate this through action in some way. This is expected to take between 5-6 months.
Tier 4: The character is wholly devoted to the goals of their faction that to not follow it seems insane. At this Tier, their devotion is fanatical and may have the character come off as not fully having a grip on their own sanity or certainly an extremist in making sure their faction is victorious. Tier 4 comes with additional respect among your faction, a new power crafted by the mods to work specifically for your character that reflects the faction's energies itself, and a special lore-based mission to impact the world of Kenos at large. Few characters are expected to reach this level, and this is expected to take more than 6 months at a minimum to achieve.
SPELLBOOK SPELLS
Each Harmonization Tier also includes a maximum number of spells that a character can learn as a part of the process of harmonizing. These spells are selected as a part of your Harmonization application and cannot be changed without spending tokens to do so. Tokens can also be spent to learn additional spells, but these additional spells cannot be swapped out like the freebies can.
If you have a question about a specific spell, please ask those here! These spells all come from Dungeons & Dragons fifth edition and therefore may not map totally evenly to this style of RP, but it’s hard to know until someone wants to use them! Clarifications will also be added to the spellbook once asked.
IC, these spells are taught to a character by a magical tutor (of which there are plenty, so feel free to make up an NPC for this purpose) or by another player character who knows the same spell. The magical energy needed to power these spells comes from the innate natural force that they’re harmonizing with, hence why each Tier has its own book. Your character is acting as a conduit to shape that force into something new, and simply won’t be a big enough channel if their Harmonization level is too low.
FORMS
Character Name: Their Name Here
Faction: Which Faction is this Harmonization request for?
What did Yima offer your character?
OR
Did your character keep their Sunbeam bead?
Only needed for Tier 1 Harmonization. Delete whichever question does not apply to your faction.
New Tier: Tier Level
Justification:
As explained above, describe why your character is eligible for a new Tier.
Spellbook Spells:
If applicable, list the spells they'll be learning from the respective spellbook. Remember, these cost AC tokens to swap out!
Claude von Riegan
Tier 1
Faction: Meridian
Did your character keep their Sunbeam bead? Yep!
New Tier: Tier 1
Justification: Given his responsibilities to his kingdom and to Fódlan, Claude wants to believe there's a way for his homeworld to be restored. He doesn't trust Cyrus or the Meridian, but he's no stranger to making alliances of convenience to get what he wants, and joining a side has to be a way of learning more about them and potentially gaining influence.
Spellbook Spells: Gust, Heroism, Minor Illusion
APPROVED
Tier 2
Faction: Meridian
Did your character keep their Sunbeam bead? Yep!
New Tier: Tier 2
Justification: While he had initially been sceptical of both factions at first and loyal to Meridian mostly out of loyalty to his home world, the aftermath of the Scorching Isles event drove home the very real stakes at play with the emergence of the Oracles, and the effects -- physical and psychological -- of Meridian's defeat. Claude decided he had a vested interest in keeping up the morale of his allies by supporting them, and tried to do so in a few instances, and in doing so deciding he would become a more proactive supporter of Meridian.
He also participated throughout the diplomatic debate to decide Manon's fate, and his proposal was accepted by both sides for Manon to be temporarily taken to neutral ground for questioning. He intends to stay involved in this subplot going forwards if further negotiations on Meridian's/Manon's behalf are needed, and to keep up good relations with members of Zenith for the same reason.
Spellbook Spells: Daylight, Counterspell, Find Steed*
*please can he have a wyvern... 🥺 he misses his canon buddy steed..... i'm okay with this having extra restrictions if needed, given it would be a flying mount!
no subject
In particular, we're looking for a little more elaboration on how his loyalties have grown. While understanding the stakes and improving group morale may be part of it (even an important part!), we're interested in the more specific character motivations, such as what he wants or hopes to achieve in the future and how growing closer to Meridian reflects that. Tiering up is a more concious activity as you move up the ranks, so what about Meridian's goals appeals to him enough to want to fight more for its cause? This may be a matter of wording, but we just find this summary a little non-specific for Claude in particular.
Also, just to note, we do want to see how this has been reflected in play rather than just answering this question here through text alone, if that makes sense!
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Arguably, saving all other worlds is just as important to him as his own, too: in his worldview, all people of all places and nationalities should be considered equally precious, and that also means all worlds are equally worth saving. Now that he realises the conflict is starting to ramp up, he's likewise going to take his loyalty to Meridian's aims more seriously as well, compared to his initial scepticism.
He hasn't really touched on most of the above icly, because he plays his cards very close to his chest when it comes to even basic details about his identity and his motivations, so there's not much thread evidence in this regard. WHICH SOUNDS LIKE A COPOUT FOR A MOSTLY TEXT ANSWER... but if it isn't enough, I can try to think of more creative ways to show his hidden motivations and resubmit this later.
no subject