beleos: (Default)
beleos ([personal profile] beleos) wrote2022-09-23 08:53 am

HARMONIZATION TRACKER

HARMONIZATION TRACKER
As explained on the relevant info page, Harmonization is the process by which characters grow closer (or more distant!) from the core energies driving the faction they have chosen to follow. This is an intentional process, save for extenuating circumstances that may force them to one extreme or the other, but these will always be made clear.

This page is for tracking your character’s Harmonization Tier, as well as tracking the relevant spells from spellbooks that you choose to take.

HARMONIZATION

To change Harmonization tiers, you’ll use the form and format below.

For all Tier changes, we’re simply looking for a summary complemented by links to threads For Tiers 2+ as a show of how your character is developing, like notable actions for AC. In this case, it's specifically pertinent to your character's growth and how they're progressing through their arc in-game. A write-up detailing development and how their actions string together to enforce their motive/alignment with their respective faction is what we're looking for. Talk about your character and how they're getting better/worse! This should be fun, not a chore, and we’re not looking for perfection so much as understanding where your character is in their arc.

However, if we notice that a significant amount of your explanation is not supported by threads, we may reject the application. Handwaving small interactions is always fine, but handwaving your development to reach a higher Tier is not!

An exception to the above is your initial Harmonization to Tier 1. You just got to the game, so nothing to explain yet!

But still, for a little extra direction, here are some very general criteria for how characters harmonize further (hopefully de-harmonizing is a little more obvious). These are just guidelines, and your character may hit these earlier or later! Or not at all! Higher Tiers are not something that every character is expected to achieve, so keep your character's dedication to their faction in mind as you move up. With Tier 3 and higher, they should have no doubts about their loyalty, for example!

Tier 1 (Tier One spellbook here): The character accepts the basics of their faction’s goal and promise. They don’t necessarily have to fully believe in it and can have many doubts, but they should definitely be inclined to follow their chosen faction over the other. This is generally reached via the introduction scenarios into the game or after one month.

Tier 2 (Tier Two spellbook here): The character is feeling more confident about their chosen faction. While they can still have doubts, most have been put to rest, and a sense of belonging is beginning to grow in them. At this Tier, a character is willing to take risks to further their faction’s goals and tends to feel a fondness for their faction over the other - whether this is due to connections to their allies, leadership, or more personal motivations. This is expected to take around three months.

Tier 3 (Tier Three spellbook here): The character is committed to achieving the goals of their faction and is loyal to it in some way. Their motivations for following their faction should be solidified and easily identifiable, whether their loyalties are to the cause, their allies, or perceived personal gain. This also usually means they have taken great risks to help their faction, such as (but absolutely not limited to) standing against the other faction in combat, being a key figure in claiming an Oracle, or taking part in high-stakes social interactions. They feel what they're doing is right and should be able to demonstrate this through action in some way. This is expected to take between 5-6 months.

Tier 4: The character is wholly devoted to the goals of their faction that to not follow it seems insane. At this Tier, their devotion is fanatical and may have the character come off as not fully having a grip on their own sanity or certainly an extremist in making sure their faction is victorious. Tier 4 comes with additional respect among your faction, a new power crafted by the mods to work specifically for your character that reflects the faction's energies itself, and a special lore-based mission to impact the world of Kenos at large. Few characters are expected to reach this level, and this is expected to take more than 6 months at a minimum to achieve.

SPELLBOOK SPELLS


Each Harmonization Tier also includes a maximum number of spells that a character can learn as a part of the process of harmonizing. These spells are selected as a part of your Harmonization application and cannot be changed without spending tokens to do so. Tokens can also be spent to learn additional spells, but these additional spells cannot be swapped out like the freebies can.

If you have a question about a specific spell, please ask those here! These spells all come from Dungeons & Dragons fifth edition and therefore may not map totally evenly to this style of RP, but it’s hard to know until someone wants to use them! Clarifications will also be added to the spellbook once asked.

IC, these spells are taught to a character by a magical tutor (of which there are plenty, so feel free to make up an NPC for this purpose) or by another player character who knows the same spell. The magical energy needed to power these spells comes from the innate natural force that they’re harmonizing with, hence why each Tier has its own book. Your character is acting as a conduit to shape that force into something new, and simply won’t be a big enough channel if their Harmonization level is too low.

FORMS


Character Name: Their Name Here
Faction: Which Faction is this Harmonization request for?
What did Yima offer your character?
OR
Did your character keep their Sunbeam bead?
Only needed for Tier 1 Harmonization. Delete whichever question does not apply to your faction.

New Tier: Tier Level
Justification:
As explained above, describe why your character is eligible for a new Tier.

Spellbook Spells:
If applicable, list the spells they'll be learning from the respective spellbook. Remember, these cost AC tokens to swap out!



hauntedking: (Default)

Dimitri Alexandre Blaiddyd

[personal profile] hauntedking 2022-11-02 11:32 pm (UTC)(link)
hauntedking: (Default)

Re: Dimitri Alexandre Blaiddyd

[personal profile] hauntedking 2022-11-02 11:34 pm (UTC)(link)
Character Name: Dimitri Blaiddyd
Faction: Meridian
Did your character keep their Sunbeam bead? Yep.
New Tier: Tier 1
Justification:
Dimitri has basically talked himself into going for restoration of his world during his introduction to the game. It's basically the only thing he thinks he can do that stays true to his ideals and to the people he promised to protect.

Spellbook Spells: Animal Friendship, Cure Wounds, Heroism
hauntedking: (02)

T2

[personal profile] hauntedking 2023-02-12 08:20 pm (UTC)(link)
Character Name: Dimitri Blaiddyd
Faction: Meridian
Did your character keep their Sunbeam bead? Yep
New Tier: 2
Justification: Dimitri's experiences at the diplomacy summit have turned him ever more towards Meridian; while he wants to be able to make connections with the Zenith, running headfirst into waht seemed like a bunch of hard-nosed, snide, gaslighting sorts who weren't willing to negotiate in good faith (at least from his perspective) has hardened his heart a little and he's going to be doubling down on the Meridian cause to make sure that he can actually save the people he's working on saving.

Spellbook Spells: Zone of Truth, Silence, Healing Word
hauntedking: (Default)

[personal profile] hauntedking 2023-02-13 03:23 am (UTC)(link)
Dimitri has, even as a Tier 1, been trying to find a bit of common ground. He has tended to see the Zenith as wanting something similar - their worlds back or part of them. He thinks that there's common ground to be found between their factions; it was a question of means (and to some extent, also ends) being different. As he's told Kaeya, he genuinely thinks (or thought) that there was something worth reaching out to on the other side. It's a disagreement, not something that's necessarily existential or that can't be overcome.

He was disappointed in the result of their first Oracle mission and although his focus tended to be toward the people of the island that he tried to save, he was still willing during that mission to work with some Zenith people to reach common goals and didn't actively seek to fight them unless he absolutely had to.

Then he ended up at the diplomacy meet and greet.

He walked in expecting that there would be a chance to find common ground of some sort. That there would at the very least be an understanding that they were trying to operate in good faith and that the Zenith representatives would likewise be doing the same.

Instead, what he found was people being snide and outright dismissive of the evidence and arguments that the Meridian brought to the table, with no apparent wish to actually find a solution. Just stonewall. He watched Zenith members insult people on his side of the table for no discernible reason except to try and score points; to push buttons and
tug on emotional strings for the sole purpose of starting arguments. He expressed this disappointment to Claude and more than anything, the experience has made him a bit bitter and confused.

If Zenith cannot come to a diplomatic conference without hiding daggers behind their smiles, what else are they going to do? Turning to Meridian for more power - if only to protect the people he loves and the world he wants to reclaim - seems to be the logical solution. He is beginning to think that the Zenith will have no compunction to do whatever it is they need to do to win (and in doing so, destroy his hopes for restoring what was lost). He still doesn't trust Meridian. But he does find them more palatable and they're not treating his home and friends as already lost.
Edited 2023-02-13 03:24 (UTC)