beleos: (Default)
beleos ([personal profile] beleos) wrote2022-09-23 08:53 am

HARMONIZATION TRACKER

HARMONIZATION TRACKER
As explained on the relevant info page, Harmonization is the process by which characters grow closer (or more distant!) from the core energies driving the faction they have chosen to follow. This is an intentional process, save for extenuating circumstances that may force them to one extreme or the other, but these will always be made clear.

This page is for tracking your character’s Harmonization Tier, as well as tracking the relevant spells from spellbooks that you choose to take.

HARMONIZATION

To change Harmonization tiers, you’ll use the form and format below.

For all Tier changes, we’re simply looking for a summary complemented by links to threads For Tiers 2+ as a show of how your character is developing, like notable actions for AC. In this case, it's specifically pertinent to your character's growth and how they're progressing through their arc in-game. A write-up detailing development and how their actions string together to enforce their motive/alignment with their respective faction is what we're looking for. Talk about your character and how they're getting better/worse! This should be fun, not a chore, and we’re not looking for perfection so much as understanding where your character is in their arc.

However, if we notice that a significant amount of your explanation is not supported by threads, we may reject the application. Handwaving small interactions is always fine, but handwaving your development to reach a higher Tier is not!

An exception to the above is your initial Harmonization to Tier 1. You just got to the game, so nothing to explain yet!

But still, for a little extra direction, here are some very general criteria for how characters harmonize further (hopefully de-harmonizing is a little more obvious). These are just guidelines, and your character may hit these earlier or later! Or not at all! Higher Tiers are not something that every character is expected to achieve, so keep your character's dedication to their faction in mind as you move up. With Tier 3 and higher, they should have no doubts about their loyalty, for example!

Tier 1 (Tier One spellbook here): The character accepts the basics of their faction’s goal and promise. They don’t necessarily have to fully believe in it and can have many doubts, but they should definitely be inclined to follow their chosen faction over the other. This is generally reached via the introduction scenarios into the game or after one month.

Tier 2 (Tier Two spellbook here): The character is feeling more confident about their chosen faction. While they can still have doubts, most have been put to rest, and a sense of belonging is beginning to grow in them. At this Tier, a character is willing to take risks to further their faction’s goals and tends to feel a fondness for their faction over the other - whether this is due to connections to their allies, leadership, or more personal motivations. This is expected to take around three months.

Tier 3 (Tier Three spellbook here): The character is committed to achieving the goals of their faction and is loyal to it in some way. Their motivations for following their faction should be solidified and easily identifiable, whether their loyalties are to the cause, their allies, or perceived personal gain. This also usually means they have taken great risks to help their faction, such as (but absolutely not limited to) standing against the other faction in combat, being a key figure in claiming an Oracle, or taking part in high-stakes social interactions. They feel what they're doing is right and should be able to demonstrate this through action in some way. This is expected to take between 5-6 months.

Tier 4: The character is wholly devoted to the goals of their faction that to not follow it seems insane. At this Tier, their devotion is fanatical and may have the character come off as not fully having a grip on their own sanity or certainly an extremist in making sure their faction is victorious. Tier 4 comes with additional respect among your faction, a new power crafted by the mods to work specifically for your character that reflects the faction's energies itself, and a special lore-based mission to impact the world of Kenos at large. Few characters are expected to reach this level, and this is expected to take more than 6 months at a minimum to achieve.

SPELLBOOK SPELLS


Each Harmonization Tier also includes a maximum number of spells that a character can learn as a part of the process of harmonizing. These spells are selected as a part of your Harmonization application and cannot be changed without spending tokens to do so. Tokens can also be spent to learn additional spells, but these additional spells cannot be swapped out like the freebies can.

If you have a question about a specific spell, please ask those here! These spells all come from Dungeons & Dragons fifth edition and therefore may not map totally evenly to this style of RP, but it’s hard to know until someone wants to use them! Clarifications will also be added to the spellbook once asked.

IC, these spells are taught to a character by a magical tutor (of which there are plenty, so feel free to make up an NPC for this purpose) or by another player character who knows the same spell. The magical energy needed to power these spells comes from the innate natural force that they’re harmonizing with, hence why each Tier has its own book. Your character is acting as a conduit to shape that force into something new, and simply won’t be a big enough channel if their Harmonization level is too low.

FORMS


Character Name: Their Name Here
Faction: Which Faction is this Harmonization request for?
What did Yima offer your character?
OR
Did your character keep their Sunbeam bead?
Only needed for Tier 1 Harmonization. Delete whichever question does not apply to your faction.

New Tier: Tier Level
Justification:
As explained above, describe why your character is eligible for a new Tier.

Spellbook Spells:
If applicable, list the spells they'll be learning from the respective spellbook. Remember, these cost AC tokens to swap out!



kaientai: (192)

TIER 1

[personal profile] kaientai 2023-12-14 03:32 am (UTC)(link)
Character Name: Sakamoto Ryouma
Faction: Meridian
Did your character keep their Sunbeam bead? yes!
New Tier: 1
Justification: His new boat is in Springstar. ACTUALLY, he believes in creating a world where everyone can be happy, but he can't justify doing that without all the people who got left behind in everyone's world getting a shot at happiness too! If he's going to work at something, he'd rather work at trying to help the most people possible.

Spellbook Spells: Disguise Self, Prestidigitation, Speak with Animals
Edited (GOD WHY DOES MY BROWSER FILL IN THE SUBJECT LINE FOR ME) 2023-12-14 03:32 (UTC)
kaientai: (242)

TIER 2

[personal profile] kaientai 2024-02-29 08:36 am (UTC)(link)
Character Name: Sakamoto Ryouma
Faction: Meridian
Did your character keep their Sunbeam bead? Yep!

New Tier: 2
Justification:
Ryouma arrived in Kenos shortly after the last Oracle and spent the past several months developing a somewhat romanticised outlook about his situation. He understood that a serious conflict was taking place but hadn't sorted out exactly what his role within it would be. More than anything, he assumed being in Kenos meant he was more of a free agent, so Ryouma was hopeful that his efforts would finally make a difference with the freedom to do things his own way.

He was initially only sceptical about Zenith's goals. When he made his Pact with the World, it had been with the idea of creating a world where everyone could be happy. It's the dream that Ryouma has strived for across two lifetimes, and he's been at it long enough to know it's impossible, even though it's still his primary motivation for doing anything. Everyone defines happiness differently; there is too much diversity in the world for a one-size-fits-all solution, which is his main sticking point whenever anyone talks about Zenith's new world.

Ryouma committed himself to Meridian mainly based on numbers, where saving all the worlds means saving many more people than could ever exist in Zenith's new world. However, the destruction of Quetzalcoatl's Shard by Silco really drove home the existential threat of Zenith more than anything else. As it turns out, all he's found here is more of the same old shit, and it's forced him to reevaluate his position entirely.

He has decided that he will fight for everyone's right to go home regardless of their faction. He won't argue with Zenites (mostly because he doesn't believe in arguing with people), but he feels they simply want a home like anyone else and only think the way they do because they've been led to believe all the worlds are dead forever. There are an infinite amount of worlds out there, so he's confident everyone will be able to find somewhere they can be happy even if they're initially disappointed in Zenith losing.

He has already taken steps to support Meridian's efforts by working with Liem and Yuri to begin planning an effort to establish more of a presence for Meridian in Kowloon. Ryouma will be watching the political situation closely since Meridian's attitudes toward the war will change under new leadership. Speaking of, he also intends to look into the mysterious factory machinery because he wants to get a better idea of the faction he's fighting for. He is fully dedicated to the cause but less of a fan of shady secrets that might affect that goal.

To sum this up more directly, the most significant difference between Tier 1 and Tier 2 is the level to which Ryouma is willing to do whatever it takes to ensure the survival and restoration of the worlds. At Tier 1, he was willing to fight as needed and try to help the cause. Meridian seemed like an agreeable, non-selfish choice, so he was fine with it because he'd save a lot of people. Ryouma mostly wanted to vibe and be everyone's friend because that was his usual approach. He felt like he'd already lived his life, so it didn't matter much where he ended up.

At Tier 2, he still hopes the conflict can be resolved with as little bloodshed as possible (even though he's realistic enough to know it will probably be bloody as hell) because he expects the worst and hopes for the best. He is no longer willing to entertain the idea of a Zenith victory. Now, he is willing to take more direct action, even if he is personally opposed to it. Gods can throw everything away on a whim, and living humans can sacrifice it all for their ideals, but as a Servant and a Guardian, the needs of the many will always take precedence.

Spellbook Spells: Alter Self, Find Steed, Healing Word