semicharmed: (over my shoulder)
Matthew "The Boy" Jamison ([personal profile] semicharmed) wrote in [personal profile] beleos 2024-04-01 05:32 pm (UTC)

Cool cool! I think I have only one weed-whacking question, then, and the promised/threatened sex magic question.

So, back to the weeds:

But to continue the example, a one-time use of Shield would be one token, and the social ones would be free.

Essentially, things cost tokens if they're intended to be explicitly used for PvP or PvE, but if it's just for general flavor, those are fine to hand-wave.


I'll use an example I've already played out to illustrate my question on this point: During the Springstar attack, Matt created shields intended to defend NPCs from NPCs. This was a magical spell cast to effectively buff non-Matt characters in a PVE situation. In the future, should I expect that to cost a token after Matt's discount? So far, the ways I have used these types of spells haven't had a narrative effect apart from CR-building/boosting Matt's confidence rofl. I totally get the token cost for PVP, but for PVE where the OOC outcome has already been determined, it seems like it would get highly restrictive pretty fast. BUT I also just might not be understanding how combat in general is supposed to function in-game. I wanna honor your vision, team!

And the sex magic follow-up ...

One way I open up the opportunity for Matt's CR to learn that he even does sex magic, since he tends not to talk about it a lot, is "oh no, we're in danger and we need a powerful spell fast! I GUESS we can kiss." Would this type of usage also cost a token post-discount? This one's another PVE case, so it technically is the same question as above. But it has specific CR-building value so I wanted to ask about it separately.

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